Simple polygon shape for player scene

Godot Version

4.1

Question

What node type should I use for a player scene that is a simple 2D polygon, like a rectangle?
I’m making a retro ping-pong game, the player is a simple rectangle paddle whose visible shape should follow the underlying collision shape as closely as possible.
I’m currently using a Panel, but I think there could be something more fitting for this role.

Polygon2D could do you well, or a Sprite2D you could give it a generated texture if you do not want to make one.

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