Simulating weight / drag for XRTools pickable objects in Godot + OpenXR , nothing in docs

Godot Version

Godot 4.5

Question

`I’m working with Godot + the XRTools / OpenXR setup, and I saw in a presentation video that pickable objects can have weight or drag behavior (i.e. heavier objects feel “harder” to move, maybe lag behind). But I can’t find any mention of this in the XRTools documentation or on forums.

I’d like to simulate that effect for XRTools pickable objects (or in general with OpenXR + Godot). Here are the details / what I tried, and what I’m stuck on:

I looked at the XRTools “Pickable Objects” documentation — it describes how to set up pickable objects, layers, collisions, but nothing about weight.

I tried to adjust mass, linear_damp, angular_damp of the RigidBody, but when object is held, those settings seem overridden by the pick-up logic (object is essentially “followed” by the hand).

I considered applying forces manually (e.g. make the object try to follow the controller with spring force), but wasn’t sure where to hook into XRTools pick-up events.

here is the video : https://www.youtube.com/watch?v=xJKQ2ca5zVw&t=3s thanks in advance
`