How do I transfer animations from one skeleton, to the next? Cuz I have a makehuman model with a skeleton on it that is "unity compliant" and a few animations from a Unity asset package. I've used the skeleton profile feature in Godot for the import of both models and tried tinkering with various settings, but I still can't get the skeleton to do right on the destination model/scene
Also, I’ve tried converting the FBX to glb/gltf files in Blender and the results were the same - and followed these directions as closely as possible - to no avail
same thing. all that matters is that the skeleton is humanoid.
the mixamo workflow is similar because it also uses FBXs and a T-POSE model.
could we get some pictures?
if the animations work but the arms go in the wrong direction, the problem is that the skeletons are different, the roll could be different, they could be rotated slightly, too apart, non-symetrical. or the simplest: one is in T-POSE, the other is in A-POSE.
this last one is probably what’s happening. you need to set your makehuman model to T-POSE, since the default is A-POSE.
the structure of the tree also has to be the same, if you have root->node3D->skeleton in one, the other has to be the same, it can’t be root->Node3D->Node3D->skeleton.