SkeletonIK3D bone joints not bending

Godot Version

4.2

Question

I’m using a simple FPS rig that only has two arms and two bones with an IK bone for each arm, Whenever adding a SkeletonIK3D and setting it up properly with a marker and such, The joint connecting the two bones of the arm will not bend and instead the entire arm will move as if it was an an FK. I’ve tried turning on magnet but that doesn’t seem to affect anything and the IKs of the model work just fine in blender. I’ve been trying to figure this out for a couple of hours now so I would really appreciate some help.

2 Likes

Hey! Was having the same problem so I hope my solution works for you.

What I did was just remove the whole ik system from the model in blender and just add an extra bone at the end of the limb. Then I assigned the extra bone as an ik in godot and it worked for me.

Forgive me if I made any mistakes. I am just 2 weeks into godot and currently in the process of learning.

ps: you probably also need the magnet along with this for it to work