Godot Version
4.2
Question
I’m using a simple FPS rig that only has two arms and two bones with an IK bone for each arm, Whenever adding a SkeletonIK3D and setting it up properly with a marker and such, The joint connecting the two bones of the arm will not bend and instead the entire arm will move as if it was an an FK. I’ve tried turning on magnet but that doesn’t seem to affect anything and the IKs of the model work just fine in blender. I’ve been trying to figure this out for a couple of hours now so I would really appreciate some help.