I have been wondering if Godot supports 3D Trails for things like Sword slashes, etc. like you can do in Unreal Engine for example without creating a custom trail-mesh in Blender. All examples I found work with Trail-Meshes created with Blender and I also worked with custom Trail-Meshes in the past but its so cumbersome.
I read that Godot 4.x now has this particle trails feature which I kinda couldn’t figure out yet as there is not much about it online yet. I also read the documentation page about it.
Before I dig deeper into this and experiment more, I would like to know if its even possible to use it for slash effects or if it serves different purposes. I am kinda pretty sure Godot is capable of doing this.
It would be great if someone could lead me to the right direction here. Thanks!
so far, the GL compatibility mode for Godot doesn’t support particles trail and even sub-emitter
the usual way to use the trail is to add it as a sub-emitter of a main particle
you might just want to find a good shader to make the slash
i just found it by just googling for that
Hey, thanks for your reply. I did a lot of research and unfortunately, it seems the particle trails cannot handle this. There have been several issues opened for this in github, a good one is this:
If this is doable with the same flexibility and features like in Unreal/Unity using Sub-Emitters with Particle Trails, I take everything back. Anyway, I will take a closer look into it again.