SLib 1.1.0 Stable is Here! 
After months of refinement and 150 major improvements, SLib 1.1.0 is now officially stable! This update brings enhanced performance, smarter functions, and deeper integration into the Godot ecosystem.
What’s New?
- Godot Asset Library Update – SLib has been updated to 1.1.0, and latest version is now available directly inside the Godot Editor via AssetLib! No need for manual downloads—just search for SLib and install the latest version instantly.
- Advanced File Management System – A smarter, faster, and more intuitive way to handle files.
- Optimized Debugging & Error Handling – More precise error tracking and customizable debugging tools.
- Enhanced Documentation – Clearer explanations, improved formatting, and more accessible examples, ensuring an easier learning curve.
- Performance Boosts – Faster execution, reduced overhead, and seamless integration with Godot 4.
Full Change Log: View Here
Get the Latest Version: GitHub Release
SLib continues to evolve, thanks to the incredible community contributions and feedback. If you have ideas, suggestions, or want to contribute, join the discussions!
Try it now and experience the power of streamlined development!