Smooth low-poly models didn't auto-generate LODs

Godot Version

4.4

Question

I imported some low-poly models with just default settings. With MeshInstance3D.lod_bias = 0, the smooth one (352 tris) has no effect, but the zig-zag one (309 tris) is applied with the LOD model very quickly.

I think the engine should not set another minimum merge angle somewhere else, since it is already presented in the import settings. This problem is quite annoying.

If no one is replying, I should probably open an issue about it on GitHub.