Godot Version
4.4
Question
I imported some low-poly models with just default settings. With MeshInstance3D.lod_bias = 0
, the smooth one (352 tris) has no effect, but the zig-zag one (309 tris) is applied with the LOD model very quickly.
I think the engine should not set another minimum merge angle somewhere else, since it is already presented in the import settings. This problem is quite annoying.