[SOLVED] Importing .glb from Blender issues

Godot Version

4.2.1 Mac and Blender 4.1.0

Question

I’ve exported a Blender file (.glb) into Godot 4 but some meshes are missing (in the editor and in the game as well) as you can see in the 1st screenshot - however, the collisions are working fine where those are missing. Do you know why this is happening?
I’m not sure if it depends on some camera settings but, as you can see in 2nd screenshot, the camera is very close and some walls are displayed and others aren’t. The “Far” setting in the camera is at the maximum number. Do you know what’s going on here?

Thanks for the help!


Apparently, by joining all the shapes in Blender and changing the material color with one that isn’t pure white, the issue is fixed. Is this a bug maybe?