Godot Version
4.5 stable
Question
i have no idea why this error appears, anybody knows?
i’ve already properly initialized everything, i have suspicion it’s because of the shader size as when i uncomment more than exactly 5 variables in a function, it just does this.
Update: it might be the shader size as i had 2000 ish lines of code before (majority is because i copy pasted FastNoiseLite GLSL over my code), now that i shrunk the code lines down to 500, the error doesn’t appear anymore. will mark this as solved, though not too sure of what the actual cause is.
