(SOLVED?) Pipeline error, even though already initialized (vkCreateComputePipelines error -1)

Godot Version

4.5 stable

Question

i have no idea why this error appears, anybody knows?

i’ve already properly initialized everything, i have suspicion it’s because of the shader size as when i uncomment more than exactly 5 variables in a function, it just does this.

Update: it might be the shader size as i had 2000 ish lines of code before (majority is because i copy pasted FastNoiseLite GLSL over my code), now that i shrunk the code lines down to 500, the error doesn’t appear anymore. will mark this as solved, though not too sure of what the actual cause is.