Godot Version
Godot v4.4
Question
I think I have not explained it well in my first post, so I edit it.
I am using godot-xr-tools.
I have some climbable assets and they works correctly.
But they must lose this property at a certain moment, by code. That is, you get released and fall when an action occurs, when a timer timeouts.
I try to do it by changing the collision layers but it only works if you do it before the pickup.
How can I do it?