Some properties of some nodes are not Saving

Godot Version

Godot v4.5.1

Problem

I am working on a Horror Game and i am facing some issues when i try to save properties of some nodes, and after editing and saving, when i reload or open the project again those nodes load in old state like before editing. I tried many times but whenever i open my project that node property set to default. Here is video Example for a MeshInstance3D node:-

Godot Issue.mp4

It doesn’t only happens with MeshInstance3D, i faced this problem with particle emitting also and this problem only happens to some nodes.

Is there an animation player track that affects those properties?

There is a animation player track that affect it’s parent node not that MeshInstance3D node directly.

And there are 4 nodes like that but this problem only happening on first two node’s child (as shown in video) and other two are working fine.

What happens if you delete the animation player node?

1 Like

Yes, when i deleted the AnimationPlayer node then saved it worked fine and not resetted back to old rotation.

But I am not animating that node in any animations.

So i opend that scene externally in notepad++ and found a AnimationPlayer is using that node so I edited that key to use it’s parent node and it’s working now. Just I am not able to figure out why it’s not showing in my editor directly.

Thank You for Your Help.