Godot Version
4.3
Question
Hi,
I am searching for a specific thing and I lack the vocabulary probably to find it.
My use case:
I have a grid game. And my character will cast spells that will do damage in a particular shape on the grid map. For exempla one spell could in a shape of a “T” so it could be represented in a matrix as
[
[0,1],
[0,2],
[-1,3], [0,3],[1,3]
]
Obviously I could simple add a nested array to each spell and describe it as above, but I was thinking if there is a more handy resource to do it, that would be more maintainable over time, like the awesome “curve” resource where I have the editor on the right and can put points on the y,x axis?