Does anyone have any tips/suggestions on how to control the volume of sounds in a 3d game? Some sounds are too loud and others can’t be heard at all. I tried playing with the “volume db” property of AudioStreamPlayer3D without much success.
Do I need to edit the .wav files somehow in Audacity first?
Your .wav files should have approximately the same sound levels, Audacity can help with this with it’s “Loudness normalization” effect. You could try to add a Compressor on your sound effects audio bus in Godot to limit loud sounds even if they overlap.
3D audio players can be affected by volume db, it’s attenuation, and max distance, try tuning these values too.