Spotlights Disappear When Moved Away

Godot Version 4.3

I’m a beginner so I’m pretty stumped.
When I move around these spotlights they disappear, it seems to be connected to forward+ because when I use compatibility renderer they don’t. There are only 5 lights in the scene. They’re a part of another scene, but I can’t see why that would cause a problem. It seems like it might be connected to the range of the spotlight, but I’m not sure. I’m using a projector image with it, but not sure if that would cause a problem either. It also gets this weird glitching where part of the screen still displays the light.

If anyone has any idea how to fix this, if it is fixable, I’d be so grateful.
Thanks!

Here’s a link to a video of the problem.

Could you bake the lights with LightmapGI? Do the lights have a distance fade set?

Baking the lights works! It has one problem though, I was using those lights as a projector, and that doesn’t seem to be working anymore, any ideas? If that’s just not something you can do, I can live with it, just too bad.

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