Godot Version
4.2.2
Question
Why is sprinting not working?
I tried following a tutorial on how to start a first person game. when i made a way to sprint it did not work. I"m not sure if its because the video is outdated, if I missed something in the video, or if they forgot to mention something.
Here’s all the code (Its a mix of base stuff and stuff from the video)
extends CharacterBody3D
var speed = 5.0
const WALK_SPEED = 5.0
const SPRINT_SPEED = 8.0
const JUMP_VELOCITY = 4.5
const SENSITIVITY = 0.003
var gravity = 9.8
@onready var head = $head
@onready var camera = $head/Camera3D
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _unhandled_input(event):
if event is InputEventMouseMotion:
head.rotate_y(-event.relative.x * SENSITIVITY)
camera.rotate_x(-event.relative.y * SENSITIVITY)
camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-90), deg_to_rad(60))
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# handle sprint
if Input.is_action_just_pressed("run"):
speed = SPRINT_SPEED
else:
speed = WALK_SPEED
# Get the input direction and handle the movement/deceleration.
var input_dir = Input.get_vector("left", "right", "up", "down")
var direction = (head.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * speed
velocity.z = direction.z * speed
else:
velocity.x = 0.0
velocity.z = 0.0
move_and_slide()