Sprite Animation issue of web build for Android device browser

Godot Version

4.4

Question

Hi, I am developing a 2D game for web, my player animation is working fine for PC/laptop browser and IOS browser but for android browser it is black. I did all recommended import setting like "Compress To- disable, Compress Mode-Lossless and many more but still this is black.

I need urgent help. Sharing few screenshot for guidance-





ck for android browser only.

Some devices, specially mobile ones, have a texture size limitation of a maximum of 4096x4096 and your player.png size is bigger than that value. You can make the texture smaller by setting its size in the Process -> Size Limit field in the Import dock and reimporting it.

More info here:

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