I’m not sure if this is a bug or if I’m missing something, but I’m adding sprites to Godot to make a scene, but every sprite in editor seems to be right, until I assign that image to a sprite renderer, then it changes even the preview adding some sort of pixel dithering and loosing color in the process.
The image above is before using the texture in any sprite renderer
Even before making the texture filter to nearest (because it’s a sprite) it has that strange dithering, some sort loss of quality.
The images are unmodified if I check it with my image viewer, I’ve tried to put it in 2D, 3D, different scene or different project, and it’s still wrong.
The only thing I’ve noticed is that this issue is easier to see in lower resolution images, so sprites pixel art misses some colors directly.