Godot Version
4.3
Question
I’ve been using AtlasTexture for my Sprite2D to display a specific region of an image (in my case, the image contains multiple buildings and houses). However, I noticed that Sprite2D has a region property (which needs to be enabled) that can also be used to select part of an image, allowing me to achieve the same result with a regular image.
Do you have any tips on when to use one approach versus the other?
Thanks!