Sprite2D's Region vs AtlasTexture

Godot Version

4.3

Question

I’ve been using AtlasTexture for my Sprite2D to display a specific region of an image (in my case, the image contains multiple buildings and houses). However, I noticed that Sprite2D has a region property (which needs to be enabled) that can also be used to select part of an image, allowing me to achieve the same result with a regular image.

Do you have any tips on when to use one approach versus the other?

Thanks!

For the sprite its unnecessary to use an atlastexture, because (as you said) its already an atlastexture