Sprite3D clipping mask?

Godot Version

4.3

Question

How would I go about creating a clipping mask for 3dSprite like 2dSprites have?

help2

Sprite2D

help_2

Sprite3D

I have thought about using shaders, but I’m having a difficult time understanding them as most tutorials only cover very basic things(color changing, etc.). If anyone has any advice or can point me in the right direction that would be great.