Godot Version
4.3 Stable (Steam)
Question
Whenever I save the game, my character’s foot rotates 90 degrees. Before saving, it is at 0 degrees. I’m unsure if this is an engine bug or something wrong with my setup.
My Setup
I’m new to Godot (this is my second day using it), I may have set something up incorrectly. Here’s how my character is structured:
- Each limb is a separate 16x16 PNG image.
- Only a few bones use RemoteTransform2D, as I noticed inconsistent behavior some sprites behave as expected, while others don’t.
- Before setting the pivot, saving would cause all sprites to either scale to 0 or scatter randomly. Setting the pivot fixed that, but the rotation issue on saving persists.
- The character is rigged as follows:
Already Tried
- Restarting Godot
- Overwriting Rest Pose
- Editing pivots
- Re-rigging (many times)
- Copying character before saving, pasting it, deleting original, setting rest pose, then saving to see if for some reason the instance its self was the issue.
Prior to saving
After Saving
Any help or suggestions would be greatly appreciated! Let me know if you need more details or have any questions.