SpriteBody rotated after saving project

Godot Version

4.3 Stable (Steam)

Question

Whenever I save the game, my character’s foot rotates 90 degrees. Before saving, it is at 0 degrees. I’m unsure if this is an engine bug or something wrong with my setup.

My Setup

I’m new to Godot (this is my second day using it), I may have set something up incorrectly. Here’s how my character is structured:

Already Tried

  • Restarting Godot
  • Overwriting Rest Pose
  • Editing pivots
  • Re-rigging (many times)
  • Copying character before saving, pasting it, deleting original, setting rest pose, then saving to see if for some reason the instance its self was the issue.

Prior to saving

After Saving

Any help or suggestions would be greatly appreciated! Let me know if you need more details or have any questions.

had to do with how I was rigging, had to rotate remote transformers in properties after selecting what object the remote transformation uses, before setting rest pose, and saving.