Sprites low resolution when scaled

Godot Version

v4.2.2.stable.official [15073afe3]


Hi, I am having trouble with sprite quality in the game view. I created this sprite with a resolution of 1080x1080, and imported it into Godot. When I add it in as a sprite2d node, its way to big for what I’m wanting. I scaled it down quite a bit, and it looks fine in the editor view when I zoom in, but when I test the game in the game view, the sprite is very low resolution. I actually had this same problem in Unity, which caused me to switch to Godot, but the problem followed me. xD I tried the sprite filters under the texture tab in the sprite2d node, and changing the resolution in the project settings, and neither have worked. Here is the sprite then screenshots of the editor and game view.
Thanks in advance!

You can enable anti-aliasing in the project settings. Of course scaling it down in an art program could do better.

I scaled the sprite in gimp and ran into the same issue. I believe the anti-aliasing is on, but i don’t know anything about the parameters within it. Any suggestions there?


I scaled it down in gimp with cubic interpolation on the right.

Ok I tried that as well. It still looks pixelated in the godot game view.

direct comparison
Screenshot 2024-06-05 at 4.25.36 PM

I thought about just scaling the camera bigger so so I wouldn’t have to scale the sprites so much, but then the gravity and physics are messed up.