I had this idea for a while. I don’t have much done because I only started today but here is my idea. The game is called “Night Shift at Louie’s” You play as a new night guard at a grocery store called “Louie’s” and you have to keep the ghost/entity from getting out. I’m thinking about using audio cues to keep the ghost from getting out. But I feel like I need to come up with more than just that.
If you have any ideas, feel free to let me know.
In terms of what I have done so far, I have the camera switching working and I started working on the store itself.
I still have a lot to do. So here is the code for the camera switching I came up with if you’re curious :
extends Node3D
@export var current_camera = 0
func _input(event: InputEvent):
#camera change input
if Input.is_action_just_pressed("left"):
current_camera -= 1
if Input.is_action_just_pressed("right"):
current_camera += 1
func _process(delta):
#changes camera
if current_camera == 0:
$Camera1.set_current(true)
if current_camera == 1:
$Camera2.set_current(true)
#loops back to first / last camera
if current_camera == -1:
current_camera = 1
if current_camera == 2:
current_camera = 0
There’s probably a better way to do this.