State machine idle animation

Godot Version



In the animation tree state machine, i cannot use a looping idle animation, because if i do, it will not move to other animations, even if the conditions are true, but if i dont make the idle animation looping,it will not play the idle animation multiple times in a row

Loop the idle, and change your transition type from “At End” to “Immediate” for whatever needs to interrupt the idle animation

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