Godot Version
v4.1.1.stable.official [bd6af8e0e]
Question
I have a very simple scene:
with a very simple script:
extends Node3D
func _on_static_body_3d_input_event(camera, event, position, normal, shape_idx):
print(event)
When I run this scene and click on the cube, I get a single input event - the InputEventMouseMotion
that you can see in the screenshots console. When I click on the cube I get nothing and when I mouseout and re-hover the cube I get nothing. Like the signal gets called once and then de-allocates itself. I have triple checked and I do not have ‘one shot’ enabled on the signal connection.
Is this correct behaviour? What is the correct way to handle click events on a scene?
When I use the unhandled input function, if I have multiples of this simple cube scene in a parent scene, the click event works but it gets fired for each cube in the parent scene, not just the cube that was clicked on. I swear I had this working just a week ago, might be having a brain fart. What am I missing?