With the first hardware in the hands of some tech youtubers and open registration for the headset on steam, what is the state of VR in Godot?
Are there any issues with the VR controllers or the Steam Controller in Godot?
The headset running Linux is a huge plus, definitely one of the most interesting things about it to me.
I own two old Oculus Rifts, but since Meta bought them, they’ve just been paperweights to me. Never wanted to set up a Meta account. I have build some prototypes in Unity for the HMDs.
Thinking about getting back into VR experiments, only in Godot this time. Anyone here have any early experience with the Steam Frame yet?
Will the foveated rendering be available in Godot?
I’m impressed, that Half Life Alex will run on the device. Some interesting background infos in this video: