SteamVR 2.13 Breaking XR Projects

Godot Version

4.5.1

Question

Pretty certain this is a SteamVR issue, but whenever I try to run any of my Godot XR project on the latest SteamVR release 2.13 on my AMD GPU, I just get a gray screen. I can see the game running ok in the windowed view, its the VR view is the issue. As soon as I switch back to the previous branch in SteamVR (2.12), everything works perfectly again. I also tried updating / downgrading my AMD drivers but that didn’t change anything.

Is anyone else having the same issue? Or any fixes for this kind of issue? Is it just a AMD GPU thing? If its reproducible it might be worth making a more detailed bug report in the SteamVR forum.

That indeed sounds like either a steamVR or AMD thing. Are you using compatibility or mobile renderer?

Just the compatibility render, here’s what the output looks like. Definitely a SteamVR thing, but wondering if Godot people have been able to work around such an issue in the past.