SteamVR 2.13 Breaking XR Projects

Godot Version

4.5.1

Question

Pretty certain this is a SteamVR issue, but whenever I try to run any of my Godot XR project on the latest SteamVR release 2.13 on my AMD GPU, I just get a gray screen. I can see the game running ok in the windowed view, its the VR view is the issue. As soon as I switch back to the previous branch in SteamVR (2.12), everything works perfectly again. I also tried updating / downgrading my AMD drivers but that didn’t change anything.

Is anyone else having the same issue? Or any fixes for this kind of issue? Is it just a AMD GPU thing? If its reproducible it might be worth making a more detailed bug report in the SteamVR forum.

That indeed sounds like either a steamVR or AMD thing. Are you using compatibility or mobile renderer?

Just the compatibility render, here’s what the output looks like. Definitely a SteamVR thing, but wondering if Godot people have been able to work around such an issue in the past.

SteamVR was just updated to 2.14 today, but the issue seems to be persisting. Reverting to 2.12 still fixes this issue, but I’m not sure how much longer they will keep that version in the “previous” branch.

From the patch notes for 2.14:
Note: The ‘Previous’ branch will remain parked at 2.12.14 temporarily.