Strange artifacs on my textures

Godot Version

4.3.stable

Question

For some reason, out of nowhere these kind of artifacts started appearing inside textures of my project


As you can imagine, the RUN button shouldn’t have any orange lines inside the characters’ lines. The sprite itself is quite small, but it’s been resized and set to nearest to make it sharper.

I opened the project early today and it was working as normal, but after a couple hours they started appearing.

The only difference is that I downloaded new nvidia drivers and I played Monster Hunter Wilds beta, but I rolled back the drivers update, I restarted the PC and the issue is still here.

Any ideas why does this happen?

Do you have driver auto updates enabled?

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No, I updated it manually through the Nvidia app
Nevertheless, I rolled the driver updates back and the artifacts are still there.

Does your game run okay in compatibility mode for now?

Nope, when I execute it, it looks exactly the same with those weird artifacts in the textures.

This is a known issue with the most recent Nvidia drivers. Your best bet is to try and downgrade it. If this persist after the rollback, I’d say wait for a fix.

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