I was testing out Godot on my PC (I previously was doing it on a Mac), and when I imported a bunch of Sprites and tried setting them up I saw a bunch of these strange lines appearing next to the edges of the Sprites. Not only here but it is also on other icons in my program like the folder symbol.
Probably worth pinning this, thereās almost a daily post about it.
For what itās worth, if rolling back isnāt an option, changing āVulkan/OpenGL present methodā (e: in the NVIDIA Control Panel, Manage 3D Settings) to āPrefer nativeā also resolves the issue on Windows.