Godot Version
Godot 4.3
Question
Hey everyone,
I’m having a weird pixel rendering issue in my 2D pixel-art game using Godot 4.3. The edges of my textures appear blurry and jagged in a strange way. It looks like some pixels are being duplicated or stretched incorrectly.
I’ve set Vulkan as my renderer, and my Default Texture Filter is set to Nearest. Interestingly, when I switch the render device to D3D12, the problem becomes less noticeable, but loading times become extremely long. The issue also persists in the editor itself, even when not running the game or moving the camera.
I’ve attached an image to show the issue:
Left (red border): How it looks most of the time (incorrect, blurry, and jagged edges). Right (green border): How it should look (sharp pixel edges).
Additionally, sometimes resizing the game window makes the issue less visible, but as soon as I move the character, it becomes noticeable again.
I’ve also tried exporting the game as an .exe, but the problem remains the same.
For context, I followed the “How to make a Video Game - Godot Beginner Tutorial” tutorial from 9 months ago, so I’m mostly using the same setup. Does anyone know what could be causing this?
Thanks in advance for any help!