Strange rendering artifacts in both the Godot UI and game

Godot Version

v4.2.1

Question

Hi all,

I’ve recently been experiencing these rendering artifacts both within Godot and also within my game as well.

The UI elements have these lines around them as if it’s trying to render in between the pixels and can’t properly place lines.

Has anyone else experienced this before?

I do have the viewport set to a 4k resolution in order to design my UI appropriately (though my monitor is standard 1080p), would this have any impact? I might have suspected this is it was purely the game rendering, but not also Godot’s interface too.

This turned out to be a problem with the latest Nvidia driver (572.16) which currently has a bug logged against Godot here or on reddit here.

Regressing your drivers back to 566.14 resolves the issue.

The latest drivers 572.60, from Feb 27, fixed the glitches for me.

1 Like

Yep!

1 Like