StreamPeerTCP seemingly not receiving data

Godot Version

4.3.stable

Question

I’ve been working on a project, and seemingly one client cannot receive information, while others can. I’m thinking this may be a silly error of mine with how I choose to output during debugging, but I can’t see it. All clients run the same code, I think. Kind of a newbie with all this.

func _process(delta):
	if my_connection != null and my_connection.get_status() == 2 and my_connection.get_available_bytes() > 0:
		my_connection.get_string()
	
	if server != null and server.is_connection_available() and server.is_listening():
		new_connection(server.take_connection())
	
	if process_counter > 60 and my_connection != null:
		my_connection.put_string("Hello")
		for i:StreamPeerTCP in connected_peers:
			i.put_string("I'm a connected peer")
		process_counter = 0
	
	if connected_peers != null:
		for i in connected_peers.duplicate():
			i.put_string("Special")
			if i != null and i.get_available_bytes() > 0:
				print(i.get_string())
			else:
				pass
	
	process_counter += 1

# Code to execute as the server when receiving a new attempt from a client to connect
func new_connection(peer:StreamPeerTCP):
	while peer.get_status() != 2 and peer.get_status() != 3:
		peer.poll()
	
	connected_peers.append(peer)
	
	print(peer, " connected at ", peer.get_connected_host(), " with code ", peer.get_status())

# Code to execute when attempting to host a server
func _on_menu_host_server(port:int, username:String, passcode:String):
	server = TCPServer.new()
	
	print("Server startup ended with code ", server.listen(port, "*"))
	if server.is_listening():
		print("Server listening on port ", port)
	
	my_connection = StreamPeerTCP.new()
	my_connection.connect_to_host('localhost', port)
	
	while my_connection.get_status() != 2 and my_connection.get_status() != 3:
		my_connection.poll()
	
	print(my_connection.get_status())
	my_connection.set_no_delay(true)
	
	# Set global username
	username = username

#Code to execute when attempting to connect with a server as a client
func _on_menu_join_server(address:String, port:int, username:String, passcode:String):
	my_connection = StreamPeerTCP.new()
	my_connection.connect_to_host(address, port)
	
	while my_connection.get_status() != 2 and my_connection.get_status() != 3:
		my_connection.poll()
	
	print(my_connection.get_status())
	my_connection.set_no_delay(true)
	
	# Set global username
	username = username