Godot Version
4.7.stable
Question
I’m setting my Project so that Display>Window>Stretch>Mode = canvas_item and Display>Window>Stretch>Aspect = expand
This works when I export the game as standalone app (Project>Export…) but has no effect when I run it in the editor as a floating window (Command+B)
Is there anything additional one should set to make sure I can get consistent behaviour in both cases?