Stretch Mode "Tile" on AnimatedSprite2D

Godot Version

Godot Engine v4.2.1.stable.mono.official.b09f793f5

Question

Hello,
I’d like to have an AnimatedSprite2D that would behave the same way a texture does with Stretch Mode set to Tile.
I tried using a TextureRect with an AnimatedTexture, but then I lose the possibility to change the animation on the node, and godot warns me that it is inefficient with modern renderers and that it is deprecated and might get removed soon.
Could someone point me in the right direction ?
Thanks,

Hedgestock

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