Godot Version
Godot 4.2.1.stable
Question
Hello. I’m trying to add open source assets to my game. I struggle to properly animate a horse, there are glitches around the tail of the animal for example. Its as if the vertices are not associated to the right bone. See the attached picture.
How can I fix that in godot ? I looked at the Skin property of the tail MeshInstance3D, but it seem to only contain pose info (the transform of the bones if I’m not mistaken), and nothing to associate vertices and bones (if that’s even the right approach, I’m a newb w.r.t. animations).