Struggling with animation, skeleton and skinning

Godot Version

Godot 4.2.1.stable

Question

Hello. I’m trying to add open source assets to my game. I struggle to properly animate a horse, there are glitches around the tail of the animal for example. Its as if the vertices are not associated to the right bone. See the attached picture.
How can I fix that in godot ? I looked at the Skin property of the tail MeshInstance3D, but it seem to only contain pose info (the transform of the bones if I’m not mistaken), and nothing to associate vertices and bones (if that’s even the right approach, I’m a newb w.r.t. animations).

Hmm, the skin info I was looking for is stored along the mesh in the skin_data property. I solved my issue by importing assets as .glb (using blender to convert) instead of directly importing the original .dae (collada). Maybe its a limitation of Godot’s collada importer ? If not, what could the the cause ?

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