I’m making a 2d Platformer in Godot and have just a basic character controller done (it’s literally just the template) and whenever I play it there’s this awful rubberbanding/jittering effect as seen in this video. I have no idea what to do, please help.
I would just like to say I am experiencing the same issue and it has really put a halt any usage of Godot4.2.1. Yes, it still occurs in a build of the project. It is very difficult to find anyone who has been able to fix this issue in 4.2.1 anywhere. If anyone is able find a fix for this please post it here.
If you alredy tried to change the FPS on the common physics to your monitor fps and it didnt work, there is a solution i found, if you have Geforce experience check if it is applying Vsync on the Godot app, if it isnt, check the Nvidia control panel (or your drivers).
If you alredy tried to change the FPS on the common physics to your monitor fps and it didnt work, there is a solution i found, if you have Geforce experience check if it is applying Vsync on the Godot app, if it isnt, check the Nvidia control panel (or your drivers)