Godot Version
Godot 4.7
Question
Hi! I’m trying to set up an AnimatedSprite3D in Godot, but I don’t know why it’s not working correctly. In my PNG, I drew a 1px grid border surrounding the frames, so when I open the frame editor, I configured an offset and separation of 1px. However, a ghost offset of less than 1px occurs, and it’s not until the 4th frame that half of the grid border becomes visible. I have no idea how to fix this.
You can see the problem here: https://imgur.com/a/LWSIZFl
This looks more like texture bleeding than an issue with your frame separation. Since you’re using Godot 4.7 and AnimatedSprite3D, I’d try disabling Filter and Mipmaps on the sprite sheet import settings first. Also double-check that the frame size, offset, and 1px separation exactly match the sprite sheet.
If the problem gradually gets worse across frames (like in your screenshot), it usually points to texture sampling or a frame alignment issue rather than the animation editor itself.
Thanks for the answer. I solved the problem by changing one of the import properties. One of them is the Texture2D compression setting. If I set it to Lossless (it was VRAM Compressed), the problem is solved.
Glad you got it working. VRAM compression can introduce artifacts when sampling sprite sheets.