Godot 4.2
Hello !
I’m trying to simulate a pixel art game on a 3D mesh but everything is blurry even though everywhere where it’s possible to set the texture to “Nearest”.
Do you have any idea how to achieve what I want ?
Godot 4.2
Hello !
I’m trying to simulate a pixel art game on a 3D mesh but everything is blurry even though everywhere where it’s possible to set the texture to “Nearest”.
Do you have any idea how to achieve what I want ?
Try to set nearest to sub viewport or sprite2D
It already is sadly
You need to double-check several properties, as bilinear filtering may be enabled in either of them currently:
Both need to be set to Nearest to achieve the desired effect.
You were right, it was the sampling in the 3d model that was not set to Nearest !
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