Hello!
A response to the “another game named ‘Summit’” post:
The other “Summit” game was someones first big project, if I remember correctly. I do not think it will cause any issues to you and your project, but I don’t know much about laws and stuff, so please don’t take this as legal advice or anything.
My personal thoughts on your game:
I do not play 2D platformers, so I don’t know if I am just bad, but in my first playthrough, the basic controls felt fine. The dash however felt really frustrating, like I wasn’t in control of it. Sometimes the dash launched me way too far or too low, especially the upwards dash (but later I realised, that jumping and dashing upward at the same time gives you a really big vertical boost (is that a bug?)).
On my third playthrough, I started to enjoy it, because I got used to the controls and there were some satisfying moments, like getting through a screen without slowing down at all. However, there were some unsatisfying moments too where I felt like “I should have made that” (mostly with my jump being just a bit too low, and then hitting the corner of a ledge). The wall clinging mechanic felt more like a hindrance than a tool. I didn’t find much use for it and it just slowed down my inevitable doom after I had missed a jump.
The music is a little weird, but I kinda love it. It’s very atmospheric and it doesn’t get in the way of the gameplay.
I like the artstyle, but I think the thorn-bushes should be brighter and the other background props, like normal bushes that aren’t obstacles should be dimmer.
The level design is decent, but there are a few things I would change, like making new, challenging jumps be the focus on a scene so you can focus on learning them, and then having longer “gauntlet” scenes, where there are multiple, slightly easier, but varied jumps.
The credit scene… I loved it a lot. It is really charming.
I enjoyed the game and I am excited for its future!