I was unsure whether to share this thing that I’ve created, but since no one freaked out previously, I’ll assume it’s safe ![]()
The game is a text adventure in a 90’s PC style, despite the “Super”. It’s based on the film Salò, or the 120 Days of Sodom (1975), a highly controversial film that touches on a lot of pretty horrific themes.
My game version captures many scenes from the film, but takes an arguably more light-hearted approach. It does however contain lo-res death, blood, nudity and worse, so be warned.
I’ve been working on it for about six months, and at this point I really just want to finish it. It’s feature- and content complete, though I would like to cut some dialogue and introduce a few more quests.
I’m more than open to feedback, and would be honored if anyone wants to give it a spin ![]()
All told, the game has about:
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29 NPCs, each with a decent dialogue tree
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12 somewhat interactive cutscenes that mirror the events of the film (the cutscene visuals are taken from the film and treated somewhat)
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3 major endings - escape from the mansion, joining the fascists, and death at day 120
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50 AI-illustrated areas
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A 10-track soundtrack composed for solo piano in the style of the film
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~50 AI-illustrated items, some important, some not
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Some number of quests that’s not quick to count, but certainly exceeds the number of characters. From gentle romances to stuff I won’t describe here
It’s also riddled with things that could be improved, but at this point I just want it to be completable, enjoyable, and out the door ![]()



