Godot Version
4.6.3
Question
I am making an online multiplayer FPS for fun and to learn how to do network stuff. The players use a general skeleton with a bone attachment 3D connected for weapons.
^ Tree for normal player
^ Normal player model
I want to make a system where players can easily swap between skins. However, I’m having issues. First, I tried using the retarget modifier node. However, with this, it doesn’t look right since the bones don’t line up.
^ Retarget modifier attempt.
When I try to just swap out the meshes directly, this happens…
I think this is just b/c of the weights or something. For the record, these are models from this asset pack: Characters PSX by Elbolilloduro
Right now, the normal player, and the alternative looking player are different scenes. This is the tree for the alt scene:
If it can be changed cleanly through code, then I assume that would be preferable. Otherwise, I’d need unique scenes for each player skin.
Thank you in advance for any help!








