Godot Version
4.5.1
Question
After creating a new Godot project, enabling XR shaders and rigging an XR Origin (with camera and 2 controllers: left_hand and right_hand), I built the app for Web.
After hosting the app and trying it (entering immersive mode) on Quest 3, I noticed that switching from hand tracking to controllers freezes my hand meshes in place and if I try to use hand tracking again, hand meshes remain frozen. Only thing that helps was pressing the Meta button to exit the immersive mode and then entering it again by pressing “Resume” in the Quest Browser.
What could cause this and are there any workarounds?