(Surfed the internet but couldn’t find any solutions or hints to why that happens.
My guess is CameraPivotForProned is child of body and because of that it is kinda delayed?)
Because then to sync head collision shape i need to add staticbody3d as a child to head mesh and then make head collision shape a child of a staticbody3d
Well, there are options. Either there will be a delay, or the work will become more complicated. A choice has to be made. And as for having everything right away — Звиняйте хлопці, бананів немає! (Yes! We Have No Bananas.)
Lately, I’ve been getting more and more disappointed in Godot.