I’m working on a emoji chat display, and I have a single Sprite3D. When a player opens the Emoji menu and hovers over a button, it should assign the emoji texture to the Sprite3D. This only seems to work locally, and I’m not sure how one would update the Sprite3D’s texture to be synced across Multiplayer clients.
There’s not much information on this, and what little I found didn’t really provide helpful results.
I’m not saying this is the solution I want, but for now I’ve literally just created multiple sprites that have different textures on them and just toggling them on/off respectively. I wanted to avoid this approach because it just adds a bunch of extra nodes to my scene that I have to keep track of.
Still looking for a solution to the original problem though, if anyone knows or has guidance.