Godot Version
v4.4.stable.mono
Question
Hey everyone!
I’m currently looking for an elegant way to synchronize 2 different models’ AnimationPlayers.
The models are imported gltf files exported from Blender 4.3.2.
A bit context:
I have modeled and animated a gun and a pair of hands. Their animations were created in a compound blend file that uses linked objects to the standalone models of the hands and gun.
All animations were then individually baked for the standalone models and each action is mirred in both models.
i.e. the gun model has actions named gun_idle, gun_shoot
and the hands have matching actions named hands_idle, hands_shoot, et al.
They perfectly sync.
So now I have both models imported in Godot, everything works well, they also perfectly sync up here in Godot. Peachy.
Now, what I hope to achieve is to create one AnimationTree/StateMachine that handles the entire gun handling logic, simultaneously animating both models’ AnimationPlayers.
Is there a way to do this elegantly?