This is something between a demo scene and a study project. Trying to get a handle on Godot and the use of assets.
Will be supplemented in the process.
Created in cooperation with xolatgames.
Programs used:
- Godot 4.3
- Blender 4.1
- Blender 2.93 (Retarget BVH)
- MakeHuman 1.3.0
- Sweet Home 3D 7.4
- Krita 5.2.3
- GIMP 2.10.38
Assets by MH Team: punkduck.
Control:
- Camera movement: mouse buttons and wheel, QWEASD.
- Camera rotation: ZXC.
- Camera acceleration: Shift.
- Full screen on/off: F11.
- Exit: ESC.
What’s currently available:
- Courtyard (pool) — “SwimmingPool” (Sweet Home 3D\Blog).
- Character and animation — Tomcat’s Godot tutorial.
- Plants with wind effect — Create trees with wind effect.
- Water shader.
- Skin shader (based on gd-character-creation, reworked).
- Camera movement code — Godot 4 Debug Camera (reworked).
- Camera movement restriction.
What is planned:
- Make a change of clothes.
- Miscellaneous.
tai-chi_0003.exe 303 Мb
CRC32: B90E8AF8
MD5: 4DEC3B15EBAB5956FBA424E567BCC8E5
SHA-1: 459F42C46584F9447E9D05E3D4097AEB622B9F4A
tai-chi_0003.x86_64 286 Мb
CRC32: 653F9574
MD5: A8407383B5E095416D49F1B6B2C3D652
SHA-1: F2508A1B5CE32FC19ED8190467ADC20601143BCC
Mirror: