Tetris + Godot 4.2: Because Sometimes Code Just Needs a Little Classic Block Party!

Welcome to the Tetriz demo, where we’ve taken the classic Tetris and cranked it up in the world of GDScript and Godot 4. This isn’t about flashy graphics or world-shattering visuals—it’s all about cranking out a solid logic game using Godot 4’s engine. Right now, I’m knee-deep in coding and tackling challenges, so don’t expect a visual feast just yet. This is the functional prototype to see if the idea actually clicks. Hit me up with comments, suggestions, or even constructive criticism—bring it on!

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