Texture Colour changes in godot

Godot 4.2.2

colourcomp

I have no idea why but on the right is the texture im using and the colours are correct when I open the image or use it as a texture in blender, but once the same image is put into godot the colours are slightly different? and has these green/ purple splotches all over it; its subtle but with every texture being like this is look very off, and I cant see any setting that’d do this?

I don’t know which setting it is exactly but there is an “import” tab next to the scene tab where you can change the settings of images

The texture is probably being VRAM compressed. Select the texture in Godot and, in the Import tab, change the compress mode to Loseless and click on Reimport