Good morning,
I have a texture problem.
In Substance Painter, the graphics look great, even when I export the PNG. But when I assign the textures to the material in Godot, it looks terrible. I have no idea why this is happening.
Hi,
have you tinkered with the import settings of the texture? (To do so, select the PNG and look in the Import tab) Maybe a SRGB or compression problem.
The texture in the godot viewport looks like it has a much smaller resolution … that’s wierd.
Maybe you want to share the original PNG to us to have a closer look.
As soon as I tick the box for “High Quality”, the problem disappears.
Anyway, I have no idea what the individual options do and what is suitable for which case. I wanted to tackle resource management and optimization at the very end of the project.