Texture resolution problem for imported mesh

Godot Version

4.2

Question

Why textures lost quality when imported to Godot?

On the right the mesh in blender. On the left the same mesh/texture imported in Godot:

The texture is probably being VRAM compressed. Select the texture in Godot and, in the Import tab, change the compress mode to Loseless and click on Reimport

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.