Godot Version
4.2
Question
Why textures lost quality when imported to Godot?
On the right the mesh in blender. On the left the same mesh/texture imported in Godot:
4.2
Why textures lost quality when imported to Godot?
On the right the mesh in blender. On the left the same mesh/texture imported in Godot:
The texture is probably being VRAM compressed. Select the texture in Godot and, in the Import
tab, change the compress mode to Loseless
and click on Reimport
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