Texture when put on 3d model becomes blurry

What i’ve done is that I made a 3d model in voxelshop, exported it into blender, and from blender I imported it to godot.
The image for the texture is fine, but when put on the model it ends up blurry.
(model in godot)

I assume there is some sort of setting for it in the model’s advanced import settings, but I can’t find it.
(model in blender)

The model type is .dae btw.

I think the problem is that the material stretches the texture, and thus blurs it.
(Texture on a flat material)


(Original image)

If you know anything please mention it

Change the texture filter of the node to nearest maybe also on the asset importer of the image.

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Thank you (: