What i’ve done is that I made a 3d model in voxelshop, exported it into blender, and from blender I imported it to godot.
The image for the texture is fine, but when put on the model it ends up blurry.
(model in godot)
I assume there is some sort of setting for it in the model’s advanced import settings, but I can’t find it.
(model in blender)
The model type is .dae btw.
I think the problem is that the material stretches the texture, and thus blurs it.
(Texture on a flat material)
(Original image)
If you know anything please mention it